﻿using System.Collections;
using System.Collections.Generic;
using System.Security;
using TMPro;
using UnityEngine;

namespace Shows_3D
{
    public class ClientChat : MonoBehaviour
    {
        [SerializeField] private TextMeshPro clientName;

        public string ClientName
        {
            set => clientName.text = value;
        }
    }
}